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But because we were reading and seeing a story unfold, it didn’t seem like that long. We decided to play both chapters in the same evening and the total play time was around 2 hours. The puzzles in Scooby-Doo! Escape from the Haunted Mansion are on the easy side - making it well-suited for a family game. We’ve played a lot of different escape-room type games and there’s a wide range of difficulty when it comes to the various games. And our son would just roll his eyes as we tried to mimic Shaggy and Scooby’s sounds. Oh, and if you can read the entries in the voices of the characters, it will add even more fun to the game.Īlthough our son isn’t familiar with the characters, my wife and I could sure hear the characters’ voices in our heads as we read many of the entries. The fun is in checking out the various combinations of characters, items, and locations and seeing what comes of it. Fred investigated, what about having Scooby smell him too? While younger kids may not be able to read the entries from the various narrative books, they can still have fun moving the characters around, finding clues, and listening to the story unfold.įor example, just because you’ve had Fred investigate something, doesn’t mean you can’t also have Scobby-Doo smell it as well. Scooby-Doo! Escape from the Haunted Mansion is definitely meant to be played together as a family. Then you’ll have more things to work with.Ĭan the whole family enjoy Scooby-Doo! Escape from the Haunted Mansion?
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Find a clue that directs you to open a secret packet. This depends on how many hints (and thus Scooby Snacks) players needed to use during play. Once players complete the game, they refer to a chart at the back of the rule book to see how well they did. There are 2 chapters in the game and players may decide after completing Chapter 1 to either continue on or to store the game to finish Chapter 2 at a later date. The narrative entries give plenty of clues. This means that a character must combine items to achieve a 4-digit number. Some items on cards or tiles only have 1 or 2 numbers instead of 3. Placing Velma’s #1 on her standee next to an armoire with a number 401, leads players to read entry 1401 in Velma’s Narrative Book as she researches the armoire. Then a player turns to that entry in that character’s Narrative Book and reads it aloud. For example, Velma’s special skill is Research. To find clues, players place a character standee next to an element on the Map Tiles or cards to reveal a 4-digit number. This involves placing Map Tile 1 and Velma in a starting location. To begin, a player reads aloud the starting entry from Fred’s Narrative Book and sets up the game as described.
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Instead, players decide together how to move the characters around the mansion as they discover new rooms and interact with different elements. In the game, players don’t control specific characters. Move the characters around to interact with the mansion. For example, Shaggy’s special skill is Eat and Scobby’s is Smell. And each character has a special skill that helps discover different clues from the same location or item. The game also includes 5 narrative booklets (1 for each character) that players will read from during the game to build on the story and discover clues. The contents of each packet will also help players solve subsequent puzzles. The game comes with sealed packets that players will open along the way as they solve challenges. Character narrative booklets, map tiles, and secret packets to help with the mystery. Players work together to solve the puzzles and discover who’s behind the trouble of Lady Fairmont’s ghost. In Scooby-Doo! Escape from the Haunted Mansion, players take on the roles of the teen sleuths and their courageous canine pal to solve a mystery. How to play Scooby-Doo! Escape from the Haunted Mansion Time to dive into Scooby-Doo! Escape from the Haunted Mansion by The Op. with Fred, Daphne, Velma, Shaggy, and of course Scooby-Doo! Of course, you’ll be channeling the skills and hijinks of Mystery Inc. The question is, does your family have what it takes to solve the mystery at Lord Fairmont’s haunted mansion? If you recognize that statement, then you must be familiar with Scooby-Doo! “I would have gotten away with it too if it weren’t for you meddling kids!”